Sanctify EVDivine Orb + Omen of Sanctification
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Sanctify multiplies every modifier value by its own random factor in the 0.78×–1.22× range, then locks the item for good. Add each affix, tell the tool what you'd sell at for each result range, and it gives you the expected sale value.
How Sanctify works
A Divine Orb plus an Omen of Sanctification on a Rare item multiplies every modifier value by its own random factor somewhere in 0.78×–1.22×. The item turns Sanctified and is locked out of further crafting. Add each affix below, type its current roll, and price the outcomes you’d actually resell at.Verified
Sanctify cost, live from poe.ninja
One sanctify costs 1.84 div: 1 Divine Orb (1.00) plus 1 Omen of Sanctification (0.84 div ≈ 6.6 chaos). That’s filled in for you. Market price
Do this BEFORE you sanctify
Once an item is Sanctified you can basically only change sockets and augments. Most other currencies stop working on it, so finish everything else first:
1 · The roll. Sanctify multiplies each modifier by its own random factor, spread evenly across 0.78× to 1.22×, then rounds. Every modifier rolls separately, so one landing well tells you nothing about the others.
2 · Quality. It multiplies the value before quality, then quality goes back on and truncates. So the tool works backwards from the number on your item to the real base first. That’s why the reachable values have gaps: at 40% quality a base-3 mod shows 2, 4 or 5, never 3.
3 · Your prices. Between two prices you set, the curve bends upward, because a top roll is worth far more than a mid one rather than proportionally more. Above your highest price it flattens out; the tool never invents a price better than anything you gave it. Below your lowest it falls back to the sanctified base.
4 · Combining affixes. Every combination of rolls is enumerated exactly, no sampling, so each bar is one real total with its true probability.
5 · Market logic.If any modifier rolls below everything you priced, it’s bricked and the whole item drops to its floor, no matter how well the others landed. That’s how trade actually works: nobody pays for a great secondary roll on an amulet whose key mod is ruined. Without this rule a good roll would cancel out a bricked one and the graph would invent mid-priced outcomes that never sell.
Bar height is how likely an outcome is. The pale line across the bars is the sale price, so you can read the div value without hovering.
Check both on trade before you start. Sell unsanctifiedis what the item goes for right now, untouched. That’s what you’re giving up. Sanctified, no change is what it goes for after a sanctify that barely moves the rolls. Usually less, because sanctifying locks the item out of most further crafting. Everything below is measured against those two.
Enter your sale prices above to see the verdict.
Type the numbers your item shows you. If the amulet reads +4 to Level of all Spell Skills, type 4 — even though holding Alt in game reveals the real roll is a 3.
Quality is added on top of the roll, so the printed number is bigger than the one sanctify actually multiplies. The tool works backwards to the real roll for you, but only if you set the quality and its type first. Enter the hidden number instead and every result below will be wrong.
Enter the current roll above and the outcomes you can price will appear here.
Early beta.A lot of PoE2 sanctify and quality behaviour isn’t documented anywhere, so these numbers are estimates and they can be wrong. Treat the output as a rough guide and check it against what you’ve seen yourself.